![]() As a result, the league allowed Overwatch Contenders teams to compete in its Eastern Region for the following season, and the league saw its first team leave, as the Chengdu Hunters dissolved. In November 2022, a broken partnership with NetEase and Blizzard resulted in Overwatch 2 being banned in China. During the 2021 season, in the wake of a lawsuit filed against Activision Blizzard, nearly all of the league's sponsors withdrew their support from the league. However, some team owners noted that not having live events allowed them to mitigate financial losses that they would have otherwise incurred. While the suspension of in-person events provided a temporary solution, it also raised concerns about its financial viability. In 2020, the outbreak of the COVID-19 pandemic led to widespread disruptions and forced the league abandon its original homestand model and shift to an online format, where teams competed remotely from their respective regions. For the following season, the Overwatch League brought in eight new franchises, each investing between $35 million to $60 million. The league faced skeptics who questioned its potential success due to the lack of a proven concept and a game without a substantial esports history. The Overwatch League was announced in 2016 and secured commitments from 12 teams across the United States, Europe, and Asia, each investing $20 million in franchise fees, to participate in its 2018 inaugural season. ![]() The league used the regular season and playoffs format rather than promotion and relegation used commonly in other esports and non-North American leagues, with players on the roster being assured a minimum annual salary, benefits, and a portion of winnings and revenue-sharing based on team performance. From 2018 to 2023, the Overwatch League followed the model of other traditional North American professional sporting leagues by using a set of permanent, city-based teams backed by separate ownership groups. I have even tried taking the “eligibility test” which only Canadians are supposed to have to take to receive tokens.The Overwatch League ( OWL) was a professional esports league for the video game Overwatch, produced by its developer, Blizzard Entertainment. The initial 10 tokens I was awarded was due to me watching with uBlock Origin and HTTPS everywhere ENABLED. I have an ad-blocker (uBlock Origin), and have tried watching with and without it on. I am not watching in a private window and am accepting all cookies, including all third-party cookies. I am watching on the latest 64-bit version of Firefox Quantum with the default embedded HTML 5 player. My account is linked to the Overwatch League website, and I am always logged in when watching. I am from the United States, and my account is set as such. I have only ever watched through that site. I am attempting to watch through the official Overwatch League website. They need to at least acknowledge this issue and that it’s being investigated. I feel like this is being completely ignored due to Blizzard’s total radio silence. I got 10 at the start of the token system’s implementation, and shortly after stopped receiving them entirely. I have tried EVERY possible solution, and still no tokens being awarded. ![]() Made my own thread about this a few days ago. ![]()
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